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Õu 20 × 30 m

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20 × 30 m · 13 objects · nothing wrong

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View3D
RenderShaded
Budget3 seconds
FloorPlain
Angle · 0°
Sun14:00
WallsAs it is
Angle · 0°
Light100%

The sun is the light that arrives; bounce is what the walls and floor give back. A shadow is black when there is no bounce in it — lifting bounce puts light into the shadow rather than painting it grey, which is what a room does.

Camera28 mm

18 mm takes a whole room in; 300 mm flattens a run of cupboards the way a catalogue does. A stop is a doubling of light. Range is how far apart the darkest and lightest parts are printed: under 100% lifts the blacks and brings the whites down, over 100% pushes them apart.

Machine…
…
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Show objects · 13Hide objects
Objects
#kindnamexywdhzturn
1lawn002000030000000
2gate18500299001200100150000
3terrace700006000300015000
4path95002700100027000000
5shed02760030002400240000
6playground160001300040004000250000
7treetree 1300850030003000600000
8treetree 23001850030003000600000
9treetree 316700850030003000600000
10grill185003001200600100000
11bench300300150050045000
12shrubshrub 101450010001000120000
13shrubshrub 295002900010001000120000

Millimetres from the north-west corner; h is the height, z the height off the floor, a turn clockwise quarters.

The drawingÕu 20 × 30 mlawnterracepathshedplaygroundtree 1tree 2tree 3grillbenchshrub 1shrub 220 × 30 m · 1 m gridinspired.comm.ee

Drag to turn or pan, wheel or pinch to zoom. The walls on your side of the room are left out.